/* ================================================================================================= * TransMenu  * March, 2003 * * Customizable multi-level animated DHTML menus with transparency. * * Copyright 2003-2004, Aaron Boodman (www.youngpup.net) * ================================================================================================= * "Can I use this?" *  * Use of this library is governed by the Creative Commons Attribution 2.0 License. You can check it  * out at: http://creativecommons.org/licenses/by/2.0/ * * Basically: You may copy, distribute, and eat this code as you wish. But you must give me credit  * for writing it. You may not misrepresent yourself as the author of this code. * ================================================================================================= * "It's kinda hard to read, though" * * The uncompressed, commented version of this script can be found at:  * http://youngpup.net/projects/transMenus * ================================================================================================= * updates: * 04.19.04 fixed cascade problem with menus nested greater than two levels. * 12.23.03 added hideCurrent for menu actuators with no menus. renamed to TransMenu. * 04.18.03	fixed render bug in IE 5.0 Mac by removing that browser from compatibility table ;) *			also made gecko check a little more strict by specifying build no. * ============================================================================================== *///==================================================================================================// Configuration properties//==================================================================================================//==================================================================================================TransMenu.spacerGif       = "images/x.gif";                // path to a transparent spacer gifTransMenu.dingbatOn       = "images/menu_bullet_on.gif";   // path to the active sub menu dingbatTransMenu.dingbatOff      = "images/menu_bullet_off.gif";  // path to the inactive sub menu dingbatTransMenu.dingbatSize     = 7;                                 // size of the dingbat (square shape assumed)TransMenu.menuPadding     = 5;                                  // padding between menu border and items gridTransMenu.itemPadding     = 3;                                  // additional padding around each itemTransMenu.shadowSize      = 2;                                  // size of shadow under menuTransMenu.shadowOffset    = 3;                                  // distance shadow should be offset from leading edgeTransMenu.shadowColor     = "#000000";                          // color of shadow (transparency is set in CSS)TransMenu.shadowPng       = "images/menu_grey_40.png";     // a PNG graphic to serve as the shadow for mac IE5TransMenu.backgroundColor = "#666666";                          // color of the background for Mac/IE5 (other browsers set in CSS)TransMenu.backgroundPng   = "images/menu_white_90.png";    // a PNG graphic to server as the background for mac IE5TransMenu.hideDelay       = 1000;                               // number of milliseconds to wait before hiding a menuTransMenu.slideTime       = 400;                                // number of milliseconds it takes to open and close a menuTransMenu.subpad_x = 0;								   // Horizontal Padding between top right corner of item menu and its submenu (level > 2)TransMenu.subpad_y = -2;							   // Vertical Padding between top right corner of item menu and its submenu (level > 2)//==================================================================================================// Internal use properties//==================================================================================================TransMenu.reference = {topLeft:1,topRight:2,bottomLeft:3,bottomRight:4};TransMenu.direction = {down:1,right:2};TransMenu.registry = [];TransMenu._maxZ = 100;TransMenu.updateImgPath = function (imgPath){	TransMenu.spacerGif = imgPath + TransMenu.spacerGif;	TransMenu.dingbatOn = imgPath + TransMenu.dingbatOn;	TransMenu.dingbatOff = imgPath + TransMenu.dingbatOff;	TransMenu.shadowPng = imgPath + TransMenu.shadowPng;	TransMenu.backgroundPng = imgPath + TransMenu.backgroundPng;}//==================================================================================================// Static methods//==================================================================================================// supporting win ie5+, mac ie5.1+ and gecko >= mozilla 1.0TransMenu.isSupported = function() {        var ua = navigator.userAgent.toLowerCase();		var pf = navigator.platform.toLowerCase();        var an = navigator.appName;        var r = false;        if (ua.indexOf("gecko") > -1 && navigator.productSub >= 20020605) r = true; // gecko >= moz 1.0        else if (an == "Microsoft Internet Explorer") {                if (document.getElementById) { // ie5.1+ mac,win                        if (pf.indexOf("mac") == 0) {							r = /msie (\d(.\d*)?)/.test(ua) && Number(RegExp.$1) >= 5.1;						}						else r = true;                }        }        return r;}// call this in onload once menus have been createdTransMenu.initialize = function() {        for (var i = 0, menu = null; menu = this.registry[i]; i++) {                menu.initialize();        }}// call this in document body to write out menu htmlTransMenu.renderAll = function() {        var aMenuHtml = [];        for (var i = 0, menu = null; menu = this.registry[i]; i++) {                aMenuHtml[i] = menu.toString();        }        document.write(aMenuHtml.join(""));}//==================================================================================================// TransMenu constructor (only called internally)//==================================================================================================// oActuator            : The thing that causes the menu to be shown when it is mousedover. Either a//                        reference to an HTML element, or a TransMenuItem from an existing menu.// iDirection           : The direction to slide out. One of TransMenu.direction.// iLeft                : Left pixel offset of menu from actuator// iTop                 : Top pixel offset of menu from actuator// iReferencePoint      : Corner of actuator to measure from. One of TransMenu.referencePoint.// parentMenuSet        : Menuset this menu will be added to.//==================================================================================================function TransMenu(oActuator, iDirection, iLeft, iTop, iReferencePoint, parentMenuSet) {        // public methods        this.addItem = addItem;        this.addMenu = addMenu;        this.toString = toString;        this.initialize = initialize;        this.isOpen = false;        this.show = show;        this.hide = hide;        this.items = [];        // events        this.onactivate = new Function();       // when the menu starts to slide open        this.ondeactivate = new Function();     // when the menu finishes sliding closed        this.onmouseover = new Function();      // when the menu has been moused over        this.onqueue = new Function();          // hack .. when the menu sets a timer to be closed a little while in the future		this.ondequeue = new Function();        // initialization        this.index = TransMenu.registry.length;        TransMenu.registry[this.index] = this;        var id = "TransMenu" + this.index;        var contentHeight = null;        var contentWidth = null;        var childMenuSet = null;        var animating = false;        var childMenus = [];        var slideAccel = -1;        var elmCache = null;        var ready = false;        var _this = this;        var a = null;        var pos = iDirection == TransMenu.direction.down ? "top" : "left";        var dim = null;        // private and public method implimentations        function addItem(sText, sUrl, browserNav, active) {                var item = new TransMenuItem(sText, sUrl, this, browserNav, active);                item._index = this.items.length;                this.items[item._index] = item;        }        function addMenu(oMenuItem) {                if (!oMenuItem.parentMenu == this) throw new Error("Cannot add a menu here");                if (childMenuSet == null) childMenuSet = new TransMenuSet(TransMenu.direction.right, TransMenu.subpad_x, TransMenu.subpad_y, TransMenu.reference.topRight);                var m = childMenuSet.addMenu(oMenuItem);                childMenus[oMenuItem._index] = m;                m.onmouseover = child_mouseover;                m.ondeactivate = child_deactivate;                m.onqueue = child_queue;				m.ondequeue = child_dequeue;                return m;        }        function initialize() {                initCache();                initEvents();                initSize();                ready = true;        }        function show() {                //dbg_dump("show");                if (ready) {                        _this.isOpen = true;                        animating = true;                        setContainerPos();                        elmCache["clip"].style.visibility = "visible";                        elmCache["clip"].style.zIndex = TransMenu._maxZ++;                        //dbg_dump("maxZ: " + TransMenu._maxZ);                        slideStart();                        _this.onactivate();                }        }        function hide() {                if (ready) {                        _this.isOpen = false;                        animating = true;                        for (var i = 0, item = null; item = elmCache.item[i]; i++)                                 dehighlight(item);                        if (childMenuSet) childMenuSet.hide();                        slideStart();                        _this.ondeactivate();                }        }        function setContainerPos() {                var sub = oActuator.constructor == TransMenuItem;                 var act = sub ? oActuator.parentMenu.elmCache["item"][oActuator._index] : oActuator;                 var el = act;                                var x = 0;                var y = 0;                                var minX = 0;                var maxX = (window.innerWidth ? window.innerWidth : document.body.clientWidth) - parseInt(elmCache["clip"].style.width);                var minY = 0;                var maxY = (window.innerHeight ? window.innerHeight : document.body.clientHeight) - parseInt(elmCache["clip"].style.height);				maxX = 10000;				maxY = 10000;                // add up all offsets... subtract any scroll offset                while (sub ? el.parentNode.className.indexOf("transMenu") == -1 : el.offsetParent) {                        x += el.offsetLeft;                        y += el.offsetTop;                        if (el.scrollLeft) x -= el.scrollLeft;                        if (el.scrollTop) y -= el.scrollTop;                                                el = el.offsetParent;                }                if (oActuator.constructor == TransMenuItem) {                        x += parseInt(el.parentNode.style.left);                        y += parseInt(el.parentNode.style.top);                }                switch (iReferencePoint) {                        case TransMenu.reference.topLeft:                                break;                        case TransMenu.reference.topRight:                                x += act.offsetWidth;                                break;                        case TransMenu.reference.bottomLeft:                                y += act.offsetHeight;                                break;                        case TransMenu.reference.bottomRight:                                x += act.offsetWidth;                                y += act.offsetHeight;                                break;                }                x += iLeft;                y += iTop;                x = Math.max(Math.min(x, maxX), minX);                y = Math.max(Math.min(y, maxY), minY);                elmCache["clip"].style.left = x + "px";                elmCache["clip"].style.top = y + "px";        }        function slideStart() {                var x0 = parseInt(elmCache["content"].style[pos]);                var x1 = _this.isOpen ? 0 : -dim;                if (a != null) a.stop();                a = new Accelimation(x0, x1, TransMenu.slideTime, slideAccel);                a.onframe = slideFrame;                a.onend = slideEnd;                a.start();        }        function slideFrame(x) {                elmCache["content"].style[pos] = x + "px";        }        function slideEnd() {                if (!_this.isOpen) elmCache["clip"].style.visibility = "hidden";                animating = false;        }        function initSize() {                // everything is based off the size of the items table...                var ow = elmCache["items"].offsetWidth;                var oh = elmCache["items"].offsetHeight;                var ua = navigator.userAgent.toLowerCase();                // clipping container should be ow/oh + the size of the shadow                elmCache["clip"].style.width = ow + TransMenu.shadowSize +  2 + "px";                elmCache["clip"].style.height = oh + TransMenu.shadowSize + 2 + "px";                // same with content...                elmCache["content"].style.width = ow + TransMenu.shadowSize + "px";                elmCache["content"].style.height = oh + TransMenu.shadowSize + "px";                contentHeight = oh + TransMenu.shadowSize;                contentWidth = ow + TransMenu.shadowSize;                                dim = iDirection == TransMenu.direction.down ? contentHeight : contentWidth;                // set initially closed                elmCache["content"].style[pos] = -dim - TransMenu.shadowSize + "px";                elmCache["clip"].style.visibility = "hidden";                // if *not* mac/ie 5                if (ua.indexOf("mac") == -1 || ua.indexOf("gecko") > -1) {                        // set background div to offset size                        elmCache["background"].style.width = ow + "px";                        elmCache["background"].style.height = oh + "px";                        elmCache["background"].style.backgroundColor = TransMenu.backgroundColor;                        // shadow left starts at offset left and is offsetHeight pixels high                        elmCache["shadowRight"].style.left = ow + "px";                        elmCache["shadowRight"].style.height = oh - (TransMenu.shadowOffset - TransMenu.shadowSize) + "px";                        elmCache["shadowRight"].style.backgroundColor = TransMenu.shadowColor;                        // shadow bottom starts at offset height and is offsetWidth - shadowOffset                         // pixels wide (we don't want the bottom and right shadows to overlap or we                         // get an extra bright bottom-right corner)                        elmCache["shadowBottom"].style.top = oh + "px";                        elmCache["shadowBottom"].style.width = ow - TransMenu.shadowOffset + "px";                        elmCache["shadowBottom"].style.backgroundColor = TransMenu.shadowColor;                }                // mac ie is a little different because we use a PNG for the transparency                else {                        // set background div to offset size                        elmCache["background"].firstChild.src = TransMenu.backgroundPng;                        elmCache["background"].firstChild.width = ow;                        elmCache["background"].firstChild.height = oh;                        // shadow left starts at offset left and is offsetHeight pixels high                        elmCache["shadowRight"].firstChild.src = TransMenu.shadowPng;                        elmCache["shadowRight"].style.left = ow + "px";                        elmCache["shadowRight"].firstChild.width = TransMenu.shadowSize;                        elmCache["shadowRight"].firstChild.height = oh - (TransMenu.shadowOffset - TransMenu.shadowSize);                        // shadow bottom starts at offset height and is offsetWidth - shadowOffset                         // pixels wide (we don't want the bottom and right shadows to overlap or we                         // get an extra bright bottom-right corner)                        elmCache["shadowBottom"].firstChild.src = TransMenu.shadowPng;                        elmCache["shadowBottom"].style.top = oh + "px";                        elmCache["shadowBottom"].firstChild.height = TransMenu.shadowSize;                        elmCache["shadowBottom"].firstChild.width = ow - TransMenu.shadowOffset;                }        }                function initCache() {                var menu = document.getElementById(id);                var all = menu.all ? menu.all : menu.getElementsByTagName("*"); // IE/win doesn't support * syntax, but does have the document.all thing                elmCache = {};                elmCache["clip"] = menu;                elmCache["item"] = [];                                for (var i = 0, elm = null; elm = all[i]; i++) {                        switch (elm.className) {                                case "items":                                case "content":                                case "background":                                case "shadowRight":                                case "shadowBottom":                                        elmCache[elm.className] = elm;                                        break;                                case "item":                                        elm._index = elmCache["item"].length;                                        elmCache["item"][elm._index] = elm;                                        break;                        }                }                // hack!                _this.elmCache = elmCache;        }        function initEvents() {                // hook item mouseover                for (var i = 0, item = null; item = elmCache.item[i]; i++) {                        item.onmouseover = item_mouseover;                        item.onmouseout = item_mouseout;                        item.onclick = item_click;                }                // hook actuation                if (typeof oActuator.tagName != "undefined") {                        oActuator.onmouseover = actuator_mouseover;                        oActuator.onmouseout = actuator_mouseout;                }                // hook menu mouseover                elmCache["content"].onmouseover = content_mouseover;                elmCache["content"].onmouseout = content_mouseout;        }        function highlight(oRow) {                oRow.className = "item hover";                if (childMenus[oRow._index])                         oRow.lastChild.firstChild.src = TransMenu.dingbatOn;        }        function dehighlight(oRow) {                oRow.className = "item";                if (childMenus[oRow._index])                         oRow.lastChild.firstChild.src = TransMenu.dingbatOff;        }        function item_mouseover() {                if (!animating) {                        highlight(this);                        if (childMenus[this._index])                                 childMenuSet.showMenu(childMenus[this._index]);                        else if (childMenuSet) childMenuSet.hide();                }        }        function item_mouseout() {                if (!animating) {                        if (childMenus[this._index])                                childMenuSet.hideMenu(childMenus[this._index]);                        else    // otherwise child_deactivate will do this                                dehighlight(this);                }        }        function item_click() {                if (!animating) {                        if (_this.items[this._index].url) {							switch (_this.items[this._index].browserNav) {								// cases are slightly different								case 1:								// open in a new window								window.open(_this.items[this._index].url, '', '');;																	break;								case 2:								// open in a popup window								window.open(_this.items[this._index].url, '', 'toolbar=no,location=no,status=no,menubar=no,scrollbars=yes,resizable=yes,width=780,height=550');;								break;								case 3:								// don't link it								break;								default:	// formerly case 2								// open in parent window								location.href = _this.items[this._index].url;								break;							}						}                }        }        function actuator_mouseover() {                parentMenuSet.showMenu(_this);        }        function actuator_mouseout() {                parentMenuSet.hideMenu(_this);        }        function content_mouseover() {                if (!animating) {                        parentMenuSet.showMenu(_this);                        _this.onmouseover();                }        }        function content_mouseout() {                if (!animating) {                        parentMenuSet.hideMenu(_this);                }        }        function child_mouseover() {                if (!animating) {                        parentMenuSet.showMenu(_this);                }        }        function child_deactivate() {                for (var i = 0; i < childMenus.length; i++) {                        if (childMenus[i] == this) {                                dehighlight(elmCache["item"][i]);                                break;                        }                }        }        function child_queue() {                parentMenuSet.hideMenu(_this);        }		function child_dequeue() {				parentMenuSet.showMenu(_this);		}        function toString() {                var aHtml = [];                var sClassName = "transMenu" + (oActuator.constructor != TransMenuItem ? " top" : "");                for (var i = 0, item = null; item = this.items[i]; i++) {                        aHtml[i] = item.toString(childMenus[i]);                }                return '<div id="' + id + '" class="' + sClassName + '">' +                         '<div class="content"><table class="items" cellpadding="0" cellspacing="0" border="0">' +                         '<tr><td colspan="2"><img src="' + TransMenu.spacerGif + '" width="1" height="' + TransMenu.menuPadding + '"></td></tr>' +                         aHtml.join('') +                         '<tr><td colspan="2"><img src="' + TransMenu.spacerGif + '" width="1" height="' + TransMenu.menuPadding + '"></td></tr></table>' +                         '<div class="shadowBottom"><img src="' + TransMenu.spacerGif + '" width="1" height="1"></div>' +                         '<div class="shadowRight"><img src="' + TransMenu.spacerGif + '" width="1" height="1"></div>' + 		        '<div class="background"><img src="' + TransMenu.spacerGif + '" width="1" height="1"></div>' + 	                '</div></div>';        }}//==================================================================================================// TransMenuSet//==================================================================================================// iDirection           : The direction to slide out. One of TransMenu.direction.// iLeft                : Left pixel offset of menus from actuator// iTop                 : Top pixel offset of menus from actuator// iReferencePoint      : Corner of actuator to measure from. One of TransMenu.referencePoint.//==================================================================================================TransMenuSet.registry = [];function TransMenuSet(iDirection, iLeft, iTop, iReferencePoint) {        // public methods        this.addMenu = addMenu;        this.showMenu = showMenu;        this.hideMenu = hideMenu;        this.hide = hide;        this.hideCurrent = hideCurrent;        // initialization        var menus = [];        var _this = this;        var current = null;        this.index = TransMenuSet.registry.length;        TransMenuSet.registry[this.index] = this;        // method implimentations...        function addMenu(oActuator) {                var m = new TransMenu(oActuator, iDirection, iLeft, iTop, iReferencePoint, this);                menus[menus.length] = m;                return m;        }        function showMenu(oMenu) {                if (oMenu != current) {                        // close currently open menu                        if (current != null) hide(current);                                // set current menu to this one                        current = oMenu;                        // if this menu is closed, open it                        oMenu.show();                }                else {                        // hide pending calls to close this menu                        cancelHide(oMenu);                }        }        function hideMenu(oMenu) {                //dbg_dump("hideMenu a " + oMenu.index);                if (current == oMenu && oMenu.isOpen) {                        //dbg_dump("hideMenu b " + oMenu.index);                        if (!oMenu.hideTimer) scheduleHide(oMenu);                }        }        function scheduleHide(oMenu) {                //dbg_dump("scheduleHide " + oMenu.index);                oMenu.onqueue();                oMenu.hideTimer = window.setTimeout("TransMenuSet.registry[" + _this.index + "].hide(TransMenu.registry[" + oMenu.index + "])", TransMenu.hideDelay);        }        function cancelHide(oMenu) {                //dbg_dump("cancelHide " + oMenu.index);                if (oMenu.hideTimer) {						oMenu.ondequeue();                        window.clearTimeout(oMenu.hideTimer);                        oMenu.hideTimer = null;                }        }        function hide(oMenu) {                   if (!oMenu && current) oMenu = current;                if (oMenu && current == oMenu && oMenu.isOpen) {                        hideCurrent();                }        }        function hideCurrent() {				if (null != current) {					cancelHide(current);					current.hideTimer = null;					current.hide();					current = null;				}        }}//==================================================================================================// TransMenuItem (internal)// represents an item in a dropdown//==================================================================================================// sText        : The item display text// sUrl         : URL to load when the item is clicked// oParent      : Menu this item is a part of//==================================================================================================function TransMenuItem(sText, sUrl, oParent, browserNav, active) {        this.toString = toString;        this.text = sText;        this.url = sUrl;		this.browserNav = browserNav;        this.parentMenu = oParent;		this.active = active;        function toString(bDingbat) {                var sDingbat = bDingbat ? TransMenu.dingbatOff : TransMenu.spacerGif;                var iEdgePadding = TransMenu.itemPadding + TransMenu.menuPadding;                var sPaddingLeft = "padding:" + TransMenu.itemPadding + "px; padding-left:" + iEdgePadding + "px;"                var sPaddingRight = "padding:" + TransMenu.itemPadding + "px; padding-right:" + iEdgePadding + "px;"				var id = active?' id="active" ':'';                return '<tr class="item"'+id+'><td nowrap style="' + sPaddingLeft + '">' +                         sText + '</td><td width="10" style="' + sPaddingRight + '">' +                         '<img src="' + sDingbat + '" width="10" height="7"></td></tr>';        }}//=====================================================================// Accel[erated] [an]imation object// change a property of an object over time in an accelerated fashion//=====================================================================// obj  : reference to the object whose property you'd like to animate// prop : property you would like to change eg: "left"// to   : final value of prop// time : time the animation should take to run// zip	: optional. specify the zippiness of the acceleration. pick a //		  number between -1 and 1 where -1 is full decelerated, 1 is //		  full accelerated, and 0 is linear (no acceleration). default//		  is 0.// unit	: optional. specify the units for use with prop. default is //		  "px".//=====================================================================// bezier functions lifted from the lib_animation.js file in the // 13th Parallel API. www.13thparallel.org//=====================================================================function Accelimation(from, to, time, zip) {	if (typeof zip  == "undefined") zip  = 0;	if (typeof unit == "undefined") unit = "px";        this.x0         = from;        this.x1		= to;	this.dt		= time;	this.zip	= -zip;	this.unit	= unit;	this.timer	= null;	this.onend	= new Function();        this.onframe    = new Function();}//=====================================================================// public methods//=====================================================================// after you create an accelimation, you call this to start it-a runnin'Accelimation.prototype.start = function() {	this.t0 = new Date().getTime();	this.t1 = this.t0 + this.dt;	var dx	= this.x1 - this.x0;	this.c1 = this.x0 + ((1 + this.zip) * dx / 3);	this.c2 = this.x0 + ((2 + this.zip) * dx / 3);	Accelimation._add(this);}// and if you need to stop it early for some reason...Accelimation.prototype.stop = function() {	Accelimation._remove(this);}//=====================================================================// private methods//=====================================================================// paints one frame. gets called by Accelimation._paintAll.Accelimation.prototype._paint = function(time) {	if (time < this.t1) {		var elapsed = time - this.t0;	        this.onframe(Accelimation._getBezier(elapsed/this.dt,this.x0,this.x1,this.c1,this.c2));        }	else this._end();}// ends the animationAccelimation.prototype._end = function() {	Accelimation._remove(this);        this.onframe(this.x1);	this.onend();}//=====================================================================// static methods (all private)//=====================================================================// add a function to the list of ones to call periodicallyAccelimation._add = function(o) {	var index = this.instances.length;	this.instances[index] = o;	// if this is the first one, start the engine	if (this.instances.length == 1) {		this.timerID = window.setInterval("Accelimation._paintAll()", this.targetRes);	}}// remove a function from the listAccelimation._remove = function(o) {	for (var i = 0; i < this.instances.length; i++) {		if (o == this.instances[i]) {			this.instances = this.instances.slice(0,i).concat( this.instances.slice(i+1) );			break;		}	}	// if that was the last one, stop the engine	if (this.instances.length == 0) {		window.clearInterval(this.timerID);		this.timerID = null;	}}// "engine" - call each function in the list every so oftenAccelimation._paintAll = function() {	var now = new Date().getTime();	for (var i = 0; i < this.instances.length; i++) {		this.instances[i]._paint(now);	}}// Bezier functions:Accelimation._B1 = function(t) { return t*t*t }Accelimation._B2 = function(t) { return 3*t*t*(1-t) }Accelimation._B3 = function(t) { return 3*t*(1-t)*(1-t) }Accelimation._B4 = function(t) { return (1-t)*(1-t)*(1-t) }//Finds the coordinates of a point at a certain stage through a bezier curveAccelimation._getBezier = function(percent,startPos,endPos,control1,control2) {	return endPos * this._B1(percent) + control2 * this._B2(percent) + control1 * this._B3(percent) + startPos * this._B4(percent);}//=====================================================================// static properties//=====================================================================Accelimation.instances = [];Accelimation.targetRes = 10;Accelimation.timerID = null;//=====================================================================// IE win memory cleanup//=====================================================================if (window.attachEvent) {	var cearElementProps = [		'data',		'onmouseover',		'onmouseout',		'onmousedown',		'onmouseup',		'ondblclick',		'onclick',		'onselectstart',		'oncontextmenu'	];	window.attachEvent("onunload", function() {        var el;        for(var d = document.all.length;d--;){            el = document.all[d];            for(var c = cearElementProps.length;c--;){                el[cearElementProps[c]] = null;            }        }	});}